

I’m glad hovers are craftable because, despite all the critisim, I think they are going to go up in demand, rather than die, because they are so comfortable to use under the new engine. I personally think it’s better in nearly every way, and they’re just getting started with this new engine. Obviously, I’m looking forward to this update. I hadn’t tried climbing all over stuff with them, but after watching that video, I really wish I did…I miss the Test Server already. I’ve been more of a wheel guy since I started, but I was just learning to love legs, and this update gives ML-200’s some love they really needed, IMO. It does seem logical that it should sooner or later. With this new engine, it seems more likely it could happen though.

I didn’t notice any headlights casting beams, but I’m looking forward to it, and I’ve always enjoyed your optimism. *Supposing you were formerly using two turreted cannons before. This will free up 2 energy points* from builds by switching to limited angle cannons (it’s all you’ll need), and heavy-cab builds on these platforms should benefit from that considerably, I would think. I don’t know if Augers can manage that maneuver well, but my ML-200s sure did.īecause of that feature I don’t much see the relevance of mounting Turreted Cannons on this type of movement part any longer because you just don’t need it. That ability to circle an enemy and never turn your back on him is going to be handy for hover players, I think. He did demonstrate how easy it is to strafe and keep your target in the cross-hairs, with Hovers in particular, under the new parameters. I don’t think (judging from the video) that he explored that feature very deeply.

The wheel changes combined with the chassis rock aren’t just “OK,” they’re much better, and improve immersion considerably, as well as extending more functional build options from tractors to drift cars. That quick tip would have solved his particular issue immediately.Īlso, on PC you can “mouse look” simply by pressing “Alt,” and this allows you to look about without the cannons following the camera. It’ll rotate my view and cannons to the rear as I continue to drive forward, knocking the wheels out from under tail-gators as I flee (lure). I thought it would be handy for when dogs are chasing my Cannon-Rod. I have to say that the issue he speaks to and demonstrates at 5:50 could have been remedied by simply toggling the rear view feature (pressing “T” or “R”, I can’t remember).
